

So this may or may not mean a day one release with native support.

Keeping up the good vibes and intent as Woven. Therefore the small Dutch indie team are eager to issue a Linux port. But Sanity of Morris is still in heavy development. Linux gamers deserve it.Īt first thought, it seems sketchy. Our first priority is getting the game finished for the announced platforms, and budget is (as always) tight. Who has donned his cape and made it his personal mission to make sure a Linux port happen. Lead developer, business owner and saviour of the day Dominic de Graaf. You will get to a big room with lot of offic boxes(?).However, as with Woven, we have multiplatform-advocate. The room has many wooden boxes, in one of it you will find the True Tale Sticker, in another the 5th collectible and in another the item which require you to progress on story.Ħth collectible: After taking the gas mask, enter through first door and the collectible is inside of this room.ħth collectible: inisde the interrogation room, on the tableĨth collectible: unmissable, you are forced to loot this up.

True Tale Sticker + 5th collectible: you will get to a room with a lot red coloured gas cannisters. You need to enter all 3 rooms to progress on story. Behind one of the door you will see the sticker on the wall for the Spider Sticker achievement, and behind the door which require the eyeball you will find the 4th Level 3 collectible. For 2 doors you need to have 2 different keycards, for one door you need to have an eyeball (retina scanning). Spider Sticker: There will be a big room with an alien + many doors. The door is under the stairs you used previously, so you need to backtrack a bit. You will find a key too in this room.Timestamp on video: 56:58-57:30Ģ: On the desk and there is a key too at the body of the corpse.ģ: one of the previous keys opens a door. This is area is after the soldier taken away by an alien when you enter a room which looks exactly like this. There are 3 other tunnels leading out from this room, 2 dead ends, at the end of one of it you can find the 6th Chapter 2 collectible.ġ: First collectible will be in a room like this. This is a dead end so you need to return through the pipeline to continue the story.Ħ: while heading on your path you will see a room with another vision “flower”. It will lead to a big room and the collectible is on that “balcony”. Collectible marked on the picture.ĥ: You will see another vision, Hank running away from something and going to an area to your left. The next collectible is there.ģ: Return to T intersection and now follow the other path, the next collectible is there in a small room.Ĥ: Once you left the pipelines you will get to a big room. Once entered you will get to a T intersection, keep heading straight so you will get to the room where you entered the pipeline. You will see that Hank entering a pipeline and you need to go to there too. 1: First collectible will be front of a big stone, it is very hard to miss the stone.Ģ: You will get to a point where you will have a vision.
